Saturday, October 18, 2008

24hr comic competition - Flop

So it didn't work out. I wrote a great story, thumbnailled, character designed etc all there and it took a few hours, then i started working. the white sharpie didn't do squat, my soup i had warmed up for myself was cold. the people in the room were lame, i was working way too big. there were a million reasons that it was better to just come home but in hopes of helping someone out for next year i thought i might pass along a few tips.
Don't work bigger than 9x12 - you wont have time to fill in blacks or put in details that would require bigger paper - so why do it.

check your supplies - make sure white out, erasers, pencil sharpeners, paper

cover yourself health wise - bring a jacket/change of clothes, something warm, something cold, something to drink, something sweet, something wholesome. don't drink too much sugar or caffeine - you will crash. get comfortable, and bring music.

think of your story before you get there. you have 24 hrs to do 24 pages, that'a an hour per page. if you have to do all the research and everything there like i did you will never finish. while it is technically supposed to all happen there, at least do character/environment designs before hand if not thumbnails or a script.

bring a bike - if you have to get anything - food, supplies etc. at least have an option for doing it quickly.

im still doing my story but it will be a while. but all the major stuff is out of the way, maybe ill save it for next year, summer or break.

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